How to import and use .glb files in your game-engine.
I don't make games, but I check my models primarily for artifacts, UV issues etc.
Here's how I do it at the moment:
Godot (I follow these routines from the Godot community):
For importing glb: Godot 4: Importing 3D Models
Unreal 5 (options: import in Content Browser, or drag and drop, or use Import into Level):
in the Import Content dialog I uncheck the following:
after import I'm then able to drag a mesh on to the level.
Unity 6:
type in com.unity.cloud.gltfast and press Install, and wait for it to complete.
while in Models, I browse to my glb files and drag them in to the folder pane
TEGNEMASKIN
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