Tegnemaskin.
Import glb

How to import and use .glb files in your game-engine.

I don't make games, but I check my models primarily for artifacts, UV issues etc.


Here's how I do it at the moment:

Godot (I follow these routines from the Godot community):

  1. For importing glb: Godot 4: Importing 3D Models

  2. For LOD settings: Godot 4 Automatic LOD Tutorial


Unreal 5 (options: import in Content Browser, or drag and drop, or use Import into Level):

  1. In my case I go to Content Browser, create a folder and name it Models.
  2. while in Models, I hit Import and select my glb files. 
  3. in the Import Content dialog I uncheck the following:

    • under Common Meshes -> Build, unchecking Recompute Tangents.
    • under Static Meshes -> Build, unchecking Build Nanite.
      (these settings are not necessary for my own checking, however, I assume you know your way around LODs and stuff in UE5. I leave you to it.)
  4. after import I'm then able to drag a mesh on to the level.


Unity 6:

  1. open the Package Manager, and click the + button and select Install Package by Name.
  2. type in com.unity.cloud.gltfast and press Install, and wait for it to complete.

  3. I usually create a folder called Models inside Assets
  4. while in Models, I browse to my glb files and drag them in to the folder pane

  5. and then I drag them on to the scene.

Explore models:

Custom model?

Tegnemaskin - artwork.

TEGNEMASKIN

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