Tegnemaskin · Blender / PBR
3D Models & Visual Concepts
Realistic PBR props and characters for visual development, references, game-modding and project planning. Assets for building scenes and prototyping ideas.
What you get
Game-engine friendly, ready to drop in
Built for indie development, modding, planning and early-stage production. The focus is function and visual clarity, not AAA studio standards. Every purchase includes free future updates.
.glb + .blend
Import the .glb directly, or open the native Blender file. Textures come zipped.
1K–4K PBR
Packed or embedded textures, neatly packed UVs, a simple and widely supported workflow.
<20K verts
Character meshes rarely go above 20K vertices. Light enough for VR and real-time scenes.
1–10+ materials
From a single material on small props to ten or more on larger assets.
Metric scale
Real-world dimensions and poly counts are listed on every product page.
Free updates
You get notified when a new version of a model you own is uploaded.
Show off
Selected work
Client work and personal projects: hard-surface, sculpts, characters and full scenes. Click an image to view it large.
Digital painting
2D artwork
Not everything starts in 3D. Paintings and sketches about light, mood and the odd thing in the sky.
Import glb
From download to scene in a few clicks
This is how I import .glb files to check quality: rendering artifacts, UV errors and mesh integrity.
Godot 4 Native .glb import, no plugins. Embedded textures and materials come in automatically.
Unreal 5 Import to /Models and turn off Recompute Normals, Recompute Tangents and Build Nanite.
Unity 6 Install com.unity.cloud.gltfast, then drag the .glb into Assets.
About
Hi, I'm Ronnie
Senior Visual & 3D Designer. 30 years of design and illustration, 15 years in 3D, and the last four building characters for VR. Open to commissions.
Background, tools and how I work →
Commissions & shop
Need a model for your project?
Custom work and pre-made models for preproduction, references, game modding and animation.






















