Made for production
Small tools for the repetitive steps
I write these for my own work: characters for VR, clothing from Marvelous Designer, and assets for Superhive, Gumroad and Sketchfab. Each one takes a step I do over and over and makes it one click.
All of them are extensions for Blender 5.0 or newer, and most have their panel in the N-panel.
Modelling
Shape, select, scatter
Quicker hard-surface work and set dressing.
TM Bevel Radius Manager
Control the bevel radius on many objects at once through groups, in the modifier and in the shader.
TM Simple Scatter
Scatter a collection over weight-painted vertex groups, with random rotation and scale. Several layers per object.
TM Curve Tension
Pull Bézier curves taut between their end points, for cables, ropes and hoses.
TM Face Angle Select
Select faces by their slope, for example all the flat tops or all the steep sides.
TM Mirror Split
Apply the Mirror modifier and split each object into a left and a right half.
TM Edit Mode Pies
Pie menus for mode, delete, flip and apply transform, plus a quick mirror axis picker.
Characters & clothing
Rigs and garments
From Character Creator and Marvelous Designer to a clean, light character.
TM Bone Manager
Delete and rename bones while weights and animations stay in sync. Trim a heavy rig down to what the engine needs.
TM UV Flatten Retopo
Lay garment panels out flat by UV, retopologise in 2D, and put them back together in 3D with matching seams.
Materials & textures
Paint, convert, rename
From material blending to tidy texture files.
TM Material Mixer
Paint seamless materials onto a mesh with colour attribute masks, including height and displacement.
TM Normal to Roughness
Generate a roughness map from a normal map, with the albedo as an optional extra.
TM Normal to Displacement
Turn a normal map into a height map, for displacement or bump.
TM TextureSet Renamer
Rename and export whole texture sets with a naming convention, and restore the old paths if needed.
Assets & viewport
Check, present, ship
The last mile before an asset goes out the door.
TM Asset Scanner
Check triangles, n-gons, UVs and textures against the limits you set.
TM Copy to Clipboard
Copy dimensions, polycount, materials, textures, draw calls and animation names, ready for a product page.
TM HDRI Manager
Browse HDRIs with thumbnails, then rotate and adjust the lighting right from the N-panel.
TM Wire Toggle
Wireframe display per object, hidden automatically when you switch to Rendered mode.
Interested?
Ask about a tool
Want to know more about one of these, or need something similar for your own pipeline? Send me a message.